All about productivity - since 2003
by kimsama
Future change of Game Engine Paradigm?
I found some note on the furture changes of game engine what Tim Sweeney mentioned as the following:


"But realistically, I think that DirectX 10 is the last DirectX graphics API that is truly relevant to developers. In the future, developers will tend to write their own renderers that will use both the CPU and the GPU - using graphics processor programming language rather than DirectX. I think we're going to get there pretty quickly.

I expect that by the time of the release of the next generation of consoles, around 2012 when Microsoft comes out with the successor of the Xbox 360 and Sony comes out with the successor of the PlayStation 3, games will be running 100% on based software pipelines. Yes, some developers will still use DirectX, but at some point, DirectX just becomes a software library on top of ... you know."

- Epic Games, Tim Sweeney



As Teze said about the above, there are a trend (or movement) which consolidates chips on the board. And with that change, the number of cores of the chip are increased as time passes. Those will make changes on many things concerned about the game engineering side such as game engine even mostly on its renderer part. Saying first the conclusion, what Tim pointed it out is that there will happen common using of software renderer again instead of hardware supported renderer like the present due to the increasing number of the core.

Most of the things are make sense. Also he(Teze) pointed out different thing of renderer among of Unreal Engines for an example. All prevously released Unreal Engiens have Pixomatica famous software renderer of RADGameTools.Inc. except Unreal3. So Unreal Engine 3 will be the only one which does not include software renderer. What the point he emphasized is that any changes of hardware trend will not much affect on the Epic guys.but for other ones? The time for preparing of *BIG* changes may come.

Also there is other evidence which put the truth on the above thing. There was a rumor on the secret, not anymore it is, called 'Larrabee'. Check it and it will make it more clear and then you also can imagine that it will affect on the existing game framework and  infrastructure as what Tom Forsyth mentioned on his blog.(find it with the keyword, Larrabee)

Lastly, it might be good to mention about Nebula3's architecture on multithreaded system which can be avaialable on the link.

ps1.
Not too much passed time as mentioned above, if you have any interest on changes on renderers within two or three years, it might be helpful to see what Wolfgang Engel mentioned on his blog.

ps 2.
Pixomatic slides can be obtained via this link. Also there is  Dr.Dobbs Journal articles on Pixomatic are available: part1, part2, part3.

by kimsama | 2008/03/24 20:31 | General | 트랙백(2) | 핑백(1) | 덧글(1) |
A New Torque Game Advanced 1.7 Beta is released

Torque Engine Advanced 1.7 Beta is released.

The following link shows its new legacy terrain editor features:


TGEA 1.7 MegaTerrains from Deborah Marshall on Vimeo.

It is the first released after 1.0.3 was done. So it's a big jump and seems to be so many changes are there. (Yes, the version number 1.7 makes sense :) 

At a first glance, there is a new project generator via PHP script. So it is possible to generate VC's solution file by that. Also the new beta supports batch build facility. Having those facilities are also one of the important thing to get CI(Continous Integration) work and even for a large sized project.

One of the most pleasure thing added to this beta release are several new demo. And all of them, the 'ForgeDemo'  is out standing one. Actually that was released at 2006 for a tech demo of TEGA though it still looks great and might be helpful to show and understand Torque's lighiting system.

 
They also says, there's lots of improvements on the world edtor. I did not look into it yet, but hope that there are. Due to the actual editing work of the previous version was not so easy not like what it looks.

Anyway, it looks good ever before since I've seen the engine. :-)

See the followings for more details:
Torque Game Engine Advanced Open Beta
Big Update to TGEA on the way!

by kimsama | 2008/03/20 22:05 | Torque | 트랙백 | 덧글(0) |
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